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Fall of the Last City
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Pattern Language for Game Design
Board Games
Writing responses to 113 Lenses from the Art of Game Design
Writing responses to 113 Lenses from the Art of Game Design
I have been saying that the design of Fall of the last City is essentially complete for a while now. At the beginning of last semester in…
Chris Barney
Apr 10, 2017
Kingdom Death: Monster raised 12.4M on Kickstarter because it is like Kinky Sex (NSFW)
Kingdom Death: Monster raised 12.4M on Kickstarter because it is like Kinky Sex (NSFW)
Why 19 thousand people spent $600 on a board game.
Chris Barney
Feb 21, 2017
Changing the Game: Duck, Duck, Goose
Changing the Game: Duck, Duck, Goose
This might seem like a strange and silly game to spend time modifying, and indeed it probably is! I came to create this design during the…
Chris Barney
Jan 24, 2017
Changing the Game: Charades!
Changing the Game: Charades!
For the last three weeks the students in my Exploratory Game Design class have been working on a unit called ‘Breaking Spaces’. I tasked…
Chris Barney
Jan 23, 2017
Changing the Game: Truth or Dare
Changing the Game: Truth or Dare
In this Changing the Game post I am going to look at “Truth or Dare”. A year or so ago I was part of organizing a sleepover themed party…
Chris Barney
Jan 24, 2017
Changing the Game: WitchHunt
Changing the Game: WitchHunt
This post will be a short game design taking an existing game and subverting some of its tropes to try to solve various structural problems…
Chris Barney
Jan 24, 2017
Paper Prototyping and Iterative Design — Part 1
Paper Prototyping and Iterative Design — Part 1
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 23, 2017
Paper Prototyping and Iterative Design — Part 2
Paper Prototyping and Iterative Design — Part 2
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 24, 2017
Paper Prototyping and Iterative Design — Part 3
Paper Prototyping and Iterative Design — Part 3
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 24, 2017
Paper Prototyping and Iterative Design — Part 4
Paper Prototyping and Iterative Design — Part 4
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 28, 2017
Paper Prototyping and Iterative Design — Part 5
Paper Prototyping and Iterative Design — Part 5
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 28, 2017
Paper Prototyping and Iterative Design — Part 6
Paper Prototyping and Iterative Design — Part 6
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 28, 2017
Paper Prototyping and Iterative Design — Part 7
Paper Prototyping and Iterative Design — Part 7
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 29, 2017
Paper Prototyping and Iterative Design — Part 8
Paper Prototyping and Iterative Design — Part 8
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 29, 2017
Paper Prototyping and Iterative Design — Part 9
Paper Prototyping and Iterative Design — Part 9
- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 -
Chris Barney
Jan 29, 2017
Abstract Strategy Games As PvP Puzzles?
Abstract Strategy Games As PvP Puzzles?
A few days ago I was working through applying yet another lense from the Art of Game Design to the board game I am working on. The lense…
Chris Barney
Jan 23, 2017
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