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Pattern Language for Game Design
General Design
Territory Control in Pokemon Go
Territory Control in Pokemon Go
An Analysis and Design Concept
Chris Barney
May 28, 2022
The Game Design Behind the Most Magical Place on Earth — Embedded, and Environmental Narrative
The Game Design Behind the Most Magical Place on Earth — Embedded, and Environmental Narrative
Lessons from Theme Park Design: Part 5
Chris Barney
May 24, 2022
The Game Design Behind the Most Magical Place on Earth — Decoration
The Game Design Behind the Most Magical Place on Earth — Decoration
Game Design Lessons from Theme Park Design - Part 4: Decoration
Chris Barney
May 23, 2022
The Game Design Behind the Most Magical Place on Earth — Textures
The Game Design Behind the Most Magical Place on Earth — Textures
Game Design Lessons from Theme Park Design: Part 3
Chris Barney
May 21, 2022
The Game Design Behind the Most Magical Place on Earth — Lighting
The Game Design Behind the Most Magical Place on Earth — Lighting
Game Design Lessons from Theme Park Design: Part 2
Chris Barney
May 19, 2022
The Game Design Behind the Most Magical Place on Earth
The Game Design Behind the Most Magical Place on Earth
Game Design Lessons from Theme Park Design: Part 1
Chris Barney
May 17, 2022
Peer-Reviewed Game Design Patterns Paper Published!
Peer-Reviewed Game Design Patterns Paper Published!
The Process of writing an academic paper turns out to be a bit different than posting here or even completing a textbook. In the end, it…
Chris Barney
Oct 25, 2021
Sample Course Using Pattern Language for Game Design
This is the syllabus that I use to teach both the undergraduate Level Design and Game Architecture and the graduate version, Spatial and…
Chris Barney
Dec 31, 2020
Teaching with Patterns
Teaching with Patterns
Applying Pattern Language for Game Design to the Classroom
Chris Barney
Dec 31, 2020
Application of Pattern Language for Game Design in Pedagogy and Design Practice
Application of Pattern Language for Game Design in Pedagogy and Design Practice
I am working on a paper on the use of game design patterns for publication in the journal ‘Information.’ The paper will be submitted at…
Chris Barney
Dec 22, 2020
Finding Game Design Patterns #1
Finding Game Design Patterns #1
General Patterns Exercise
Chris Barney
Dec 6, 2020
Only You Can Build the Language You Need to Create Games
Only You Can Build the Language You Need to Create Games
Most game developers will agree that we need a shared language to talk to each other about games. A language to communicate our ideas to…
Chris Barney
Dec 3, 2020
Pattern Library Usage Agreement
Pattern Library Usage Agreement
First off, this is not a legal document. I may need to prepare a formal EULA for the site at some point, but this is not it. This is a set…
Chris Barney
Nov 30, 2020
What’s Next?
What’s Next?
I have so many things that I want to do to make the Pattern Library website more useful, and so many things I want to do to advance the…
Chris Barney
Nov 29, 2020
How to get help with the Pattern Library website
How to get help with the Pattern Library website
The Pattern Library website is intended to be a robust resource for the readers of the book Pattern Language for Game Design and for game…
Chris Barney
Nov 27, 2020
How to enter a game
How to enter a game
This article explains how to enter games into the Games Reference on the Pattern Language for Game Design website.
Chris Barney
Nov 27, 2020
Confidence Rubrics for Patterns and Pattern Relationships
Confidence Rubrics for Patterns and Pattern Relationships
Pattern Confidence
Chris Barney
Nov 25, 2020
How to create a pattern
How to create a pattern
Detailed instructions about the process of deriving a pattern are found in the book, Pattern Language for Game Design.
Chris Barney
Nov 25, 2020
How to use the Game Reference to find and learn about games
How to use the Game Reference to find and learn about games
The Games Reference on the Pattern Language for Game Design site contains all of the games referenced by patterns on the site in their…
Chris Barney
Nov 23, 2020
How to Register an Account, Fill Out a Profile, and Join/Manage Groups
How to Register an Account, Fill Out a Profile, and Join/Manage Groups
If you are ready to begin contributing to the Pattern Library, then you will need to register for an account. To create an account, click…
Chris Barney
Nov 23, 2020
How to use the Pattern Library to view and find patterns
How to use the Pattern Library to view and find patterns
When you arrive on the Pattern Library site, you will see a list of nine Pattern titles and descriptions and a pagination widget. If you…
Chris Barney
Nov 22, 2020
What is the Pattern Library
What is the Pattern Library
The website patternlanguageforgamedesign.com is a Pattern Library. It holds the game design patterns from the book Pattern Language for…
Chris Barney
Nov 22, 2020
The ‘Fifteen Fundamental Properties of Wholeness’ in game design
The ‘Fifteen Fundamental Properties of Wholeness’ in game design
Can we design games that are ‘good’? What does that mean? How can we do it? The answers could change game design.
Chris Barney
Jan 4, 2020
A Pattern Language for Games
A Pattern Language for Games
Adapting the work of Christopher Alexander to teach Game Design
Chris Barney
May 21, 2018
Games are the Argument
Games are the Argument
Fourteen years ago (in 2003), Katie Salen Tekinbaş and Eric Zimmerman wrote a book on game design entitled Rules of Play: Game Design…
Chris Barney
Jul 10, 2017
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