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Board Games
Fall of the Last City
Social Justice
Pattern Language for Game Design
Pattern Language for Game Design
A Pattern Language for Games
A Pattern Language for Games
Adapting the work of Christopher Alexander to teach Game Design
Chris Barney
May 21, 2018
The ‘Fifteen Fundamental Properties of Wholeness’ in game design
The ‘Fifteen Fundamental Properties of Wholeness’ in game design
Can we design games that are ‘good’? What does that mean? How can we do it? The answers could change game design.
Chris Barney
Jan 4, 2020
What is the Pattern Library
What is the Pattern Library
The website patternlanguageforgamedesign.com is a Pattern Library. It holds the game design patterns from the book Pattern Language for…
Chris Barney
Nov 22, 2020
How to use the Pattern Library to view and find patterns
How to use the Pattern Library to view and find patterns
When you arrive on the Pattern Library site, you will see a list of nine Pattern titles and descriptions and a pagination widget. If you…
Chris Barney
Nov 22, 2020
How to Register an Account, Fill Out a Profile, and Join/Manage Groups
How to Register an Account, Fill Out a Profile, and Join/Manage Groups
If you are ready to begin contributing to the Pattern Library, then you will need to register for an account. To create an account, click…
Chris Barney
Nov 23, 2020
How to use the Game Reference to find and learn about games
How to use the Game Reference to find and learn about games
The Games Reference on the Pattern Language for Game Design site contains all of the games referenced by patterns on the site in their…
Chris Barney
Nov 23, 2020
How to create a pattern
How to create a pattern
Detailed instructions about the process of deriving a pattern are found in the book, Pattern Language for Game Design.
Chris Barney
Nov 25, 2020
Confidence Rubrics for Patterns and Pattern Relationships
Confidence Rubrics for Patterns and Pattern Relationships
Pattern Confidence
Chris Barney
Nov 25, 2020
How to enter a game
How to enter a game
This article explains how to enter games into the Games Reference on the Pattern Language for Game Design website.
Chris Barney
Nov 27, 2020
What’s Next?
What’s Next?
I have so many things that I want to do to make the Pattern Library website more useful, and so many things I want to do to advance the…
Chris Barney
Nov 29, 2020
Pattern Library Usage Agreement
Pattern Library Usage Agreement
First off, this is not a legal document. I may need to prepare a formal EULA for the site at some point, but this is not it. This is a set…
Chris Barney
Nov 30, 2020
How to get help with the Pattern Library website
How to get help with the Pattern Library website
The Pattern Library website is intended to be a robust resource for the readers of the book Pattern Language for Game Design and for game…
Chris Barney
Nov 27, 2020
Only You Can Build the Language You Need to Create Games
Only You Can Build the Language You Need to Create Games
Most game developers will agree that we need a shared language to talk to each other about games. A language to communicate our ideas to…
Chris Barney
Dec 3, 2020
Finding Game Design Patterns #1
Finding Game Design Patterns #1
General Patterns Exercise
Chris Barney
Dec 6, 2020
About Perspectives in Game Design
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